Mara Dionisio / Julian Hanna (M-ITI)
Possible Pasts, Possible Futures: Exploring Past and Future Scenarios Through Context-Aware Transmedia Stories
The past is only one of many possible futures - Knausgaard
The Future Fabulators (FF) Project Context aware transmedia stories connecting past, present and futures using a variety of techniques.
WHO WE ARE - WHERE WE ARE AND WHAT WE ARE DOING
M-ITI founded in 2010 in partnership with Carnegie Mellon and University of Madeira
(VIDEO) Airport board from an earlier project "People surprised that research happens on Madeira - a tourist island."
MITI Combines people from different nationalities and backgrounds. Exploring how people engage with technology. "Madeira - An exclamation mark floating in the Atlantic"
Madeira - mountains, flowers, seafood, mountains and forest, fireworks and tourists.
Historically, Madeira acted as a stopping point for Atlantic crossings from Europe to the New World.
In return the island was used as a living lab for New World plants (possibly also animals) being brought back to Europe.
The LauraSilva Laurisilva Project
Origins of the Laurisilva project: Culture as Nature A scenario from FF meeting in 2013 Scary concept of re-wilding Madeira
The transmedia story is currently a work in progress. Primarily story and real world aspects have been designed, still developing co-creating and gaming stages.
A Portmanteau Transmedia - a single experience told across multiple platforms.
Our Proposal (SLIDE) Start with the Past. One focus of the story is the Laurisilva Forest - one of the last remaining examples of a forest that covered much of Southern Europe millions of years ago. Madeira holds the best example (Also the Canarias and the Azores). It holds many specific plants, some of which are used in traditional folk remedies.
- Heroine cleverly named "Laura Silva" - raised by nuns.
- exploitation vs native and sustainable use
- Slave trade
- gender roles and social norms
- Laura escapes the restrictive world to become self taught bio-researcher.
- Laura's mother fell in love with Victor.
- Laura's mother was sent to Nun Valley once she fell pregnant.
- Laura eventually meets her father Victor and sails to Brazil to return to Madeira.
- On return the forest is under threat to logging and fire.
- Laura seeks refuge in the north of Madeira and starts cataloguing the plants into a herbarium (mentioned by Darwin - fiction) but the book disappears!
- It is lost in the floods / aluviao of 1803. (Aside: Recent floods in 2010 are still being cleaned up).
- One of the causes of the 1803 flood (and the 2010= is that of deforestation.
FF Workshop by Foam challenged to think about M-ITI as agent of change for the world.
FUTURE Planning of future in the story still to be determined. Several options for the scenario.
- Herbarium book is in hands of private collectors
- big pharma - medical - bio tech
- donated to a uni
- Audience invited to explore the book's possible fates:
- how will the book's fate impact the island.
PRESENT: The Experience Who is the Audience?
- Tourists who need a new way to experience Madeira
- Able to use technology
- Like treasure hunts and mysteries
- Interested in learning Madeira's history
- Goal - new type of tourism, ways for tourists to engage with local culture and nature, way of bringing the museum experience outside (to Madeira's famous weather).
Audience needs to explore the streets of Funchal as they find out Laura's story and clues about he herbarium's fate.
STORY STRUCTURE CLIMAX - Laura dies just before sending the herbarium to scientists. Where is it? The audience has to find it!
Location Based Storytelling mobile platforms, traditional media and artefacts
Map of Funchal Centre. Shows example interaction points at key locations. the Government of Madeira is 'asking' people to help find the book. CALL FOR ACTION
Connections between locations, role and what the audience learns
- location Metropolitan Theatre. AUDIO - Ball -
- where Victor meets Maria
- Lookout over harbour VIDEO -
- goodbye letter from Victor to Maria, Laura's mother
- Water Fountain - site of gossip. AUDIO
- two neighbours contextualising that Laura's mother is now in the Nun's valley.
- Convent of Santa Clara (BOOK AND AUDIO) nun's book of herbs
- Laura finds her calling.
- Doctor's House (MEDICAL FILES)
- Audience learns of Laura's skills in herbal medicine
FIND THE BOOK AND TALK ABOUT THE FUTURE SCENARIO
Tools to deliver the experience Mobile (7 stores `#and NFC) and Physical Artefacts (breadcrumbs technology or NFC or BEACONS)
Building on 7 Stories - a Mobile Platform experience. Phone vibrates when user is near a story location. Marker Tags are captured by smartphone camera triggering play of story.
Adapting the 7 Stories platform. Map will show interaction points, take advantage of marker recognition system. Easter eggs - information could be hidden in markers that are the patterns of tiles.
Additional tools. NFC tags could provide greater connection to physical objects (e.g. bottle of Madeira)
Existing Breadcrumbs Platform. Stories left through the city. Requires sign up. Augmented Reality interface allows you to see the local stories left by users. Acts as a waypoint - ANTICIPATION image is blurry and sharpens as user gets closer to the physical location. Breadcrumbs only works with IPhones
Beacon technology allows a range of proximity.
Option is to offer users a range of roles within the experience.
Transmedia Project Pitch Sheet - Unsure about where co-creation exists in experience
Problems are specific to Laura's experience. Some experiences are repeated (floods) or leave traces (slavery). Other things are new experiences are more introduced or may be introduced.
- Big Pharma could be seen as a "new" threat that has no previous
Definite order of places. Could it be randomly readable or is it forced upon the audience?
- Currently ordered, but plan is to have some optional / unlockable locations and surprise Easter Eggs
Literature background - are you using any existing literary techniques to better understand broken narratives?
- The media needs to be very well thought out and designed in order to have a random experience work well.
Target audience is tourists. What about the locals? How do you actually intend to get people engaging and interacting with the story?
- Thank you for pointing out obvious contradictions. :-)
Did your respective backgrounds (literature / HCI informatics) - did this help - what outside help do you need to bring in?
- Decisions made play to the strengths of the team.
SchnitzelJagd - Scavenger Hunt is also popular idea in Linz. It is a lot of work and very challenging. Particularly once mixed media is coming in (e.g. video).
- Content is really important - the audience will pick up on the slightest fault.
- Challenge to get the audience away from the screen into more haptic experiences.
Has the audience been researched - is the technology suitable for the typical elderly tourist?
Idea - relate to the herbarium and local plants. edible tourism - food - cures as entry point to the story world.
Story concept is so based in local history and geography. Why is it not specifically designed to local audiences?
- Locals don't necessarily engage with 'history' such as museums
But isn't this non-traditional tool something relevant or more accessible for locals as well as tourists?
- How best to make it a community generated tool - story.... open story
- Idea was to invite locals to bring in their own folk remedies or recipes.
How could Eva's presentation experience design of anticipation- event - discussion / reflection be designed into the experience?
Could the cruise ship itself be part of the anticipation. Could the airport and harbour have interfaces that provide the initial invitation - anticipation into the event?
- Bonus of a living on an island! captive audience - limited entertainment - defined pathways into the space - city.
What about the challenge of providing a long term sustainability for the project - giving it a life beyond an EU funding cycle?
- ideas - locals build a statue to Laura....