DE14 FOAM

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FoAM - Laboratory for Speculative Culture

The Future is Already Here - It's Just Unevenly Ridiculous

Often when we begin working on something 'futures' related at FoAM, doubt is the order of the day. We doubt the methods and their origins - and the moral issues around borrowing from corporate, bureaucratic or military structures - whose predictions, in our eyes, have brought us to a present that is unsustainable from a social, economic and environmental point of view. We doubt the analytical and predominantly verbal and rational approaches to talking about the future. We doubt we understand the field at all, as it seem so scattered and shrouded in mist from the outside. Some of us even doubt that working with anything beyond astrology could be a legitimate method to explore the future. But the most recurring doubt is whether spending too much time worrying or dreaming about futures takes us away from fully experiencing and appreciating the present moment - the only time we truly have to live in.

But then, following the lead of doubting Thomas when it came to testing his faith, we take our doubts with us, preferring experience over the doctrine and digging deeper into the subject at hand.

If you require labels, I guess you could call us doubting, oscillating or edge futurists - we know that it is important to be aware of the 'long now' that spans past, present and future, but we are not ready to submit to flat pack doctrines just yet.

It is spoken… of Spirits and Conjurations; of Gods, Spheres, Planes, and many other things which may or may not exist. It is immaterial whether these exist or not. By doing certain things certain results will follow; students are most earnestly warned against attributing objective reality or philosophic validity to any of them.

- Aleister Crowley

Our path towards futures has been quite convoluted.

Working with change and foresight has been there since the pre-history of FoAM and as an undercurrent interest that informed our work implicitly for a while. It re-emerged as an explicit focus in our work around 2008. Around this time we began realising that there was a dire need for a widespread 'futures literacy', when dealing with many of the complex challenges of today, such as human-scale approaches to technology and climate chaos.

As it is a curious past that might help make sense of what we’re currently doing, we’ll spend a bit of time telling you about our history first. It might also be interesting as a parallel history to the one Time’s Up presented yesterday, as we have worked together for more than a decade - with similar conceptual and ethical starting points, but very different aesthetics.

I first came in contact with forecasting through design, specifically fashion and textile design in the early 90s. I was fascinated to discover a field that studies change. I graduated with a project called "Creation of change" in the mid nineties. I created a storyworld with several interleaved trend-chunks and story-lines, inspired by the dungeons and dragons and the early online communities such as the LambdaMOO. It was a dynamic and visual world, with dead-ends and open-ended stories, spread across a cd-rom, a website and a tangible media installation - transmedia story with very rudimentary tangible interfaces… What I was looking for was a more democratic way of exploring emerging changes than a trend report produced by invisible experts. This search lead me to study interactive storytelling and learn about media and technology that could make it happen, so I left the forecasting behind for a while. Eventually I also abandoned storytelling to create environments in which stories emerge from people exploring them. (no images, as we weren’t planning to talk about our history until we heard TU talk yesterday)

This was around the time that we founded FoAM in 2000. We worked on creating large scale mixed reality environments that we called responsive playspaces. They were less about creating stories ourselves and more about providing tools and frameworks in which people can create their own stories. Similarly to TU - the visitors would be invited to a very social, immersive experience, where the effect of humans on their surroundings happens on the human scale.


We won’t go into detail about these various 'early works’ - they’re best summarised in our motto Grow Your Own Worlds (GYOW). We work with things that grow and evolve, we’re interested in creating worlds rather than single products/artworks and finally we come from a tradition bottom-up maker culture of DIY, DIT & grow your own'

groWorld

Our longest running initiative, groWorld embodies our motto most clearly. The project started at the Burning Man festival in 2000, as a response to patenting living organisms and other forms of instrumentalisation of the non-human. groWorld emerged from our early discussions about the entanglement between culture, technology and the plant world, to focus on different human-plant interactions in their many guises - from cooking, and gardening, to plant neurobiology and a cultural movement of patabotany.


When we began working with living, growing systems that are much more complex & messy than built environments, our wish to make things on a human scale became a little more complicated. We began dealing with the multiplicity of plant-time and the need for time unbinding - for getting in touch with the vegetal mind that all of us neglected for the benefit of our bestial side focused on speed and growth.


From there, both storytelling & foresight started seeping back into our work…

Borrowed Scenery

First storytelling began returning in games and speculative installations, to eventually fully materialise in Borrowed Scenery, a story about an alternate reality - vision of a time (past, future or parallel) where plants are central aspects of human society. physical narrative, mixing fictional and real events, physical and online settings… Its backstory was a speculative scenario of a future in which FoAM people would like to live. TU removes actors, FoAM makes everyone into characters in the story - with workshops, walks, inventing new plant-inspired markets & holidays, choir concerts in botanic gardens, listening to mycelial networks and connecting our brains to ferns.

Borrowed Scenery was a story about a parallel reality, but what we really wanted was for - at least some aspects of the story - to become real. In an elaborate programme of activities and stories, we encouraged our visitors to incorporate human-plant interactions and their effects as parts of daily life. Glad to report that some of it still lingers in the town of Ghent, in the form of seasonal plant festivals and walks, in the process of mapping plant-centred initiatives became a basis for a city-funded project connecting the people and projects together.

Around the same time as storytelling began returning, we began thinking about how to prototype "what if" questions as immersive experiences, to make the urgency of dealing with environmental and social challenges more tangible and discussable.


Speculative Experiments

Our first speculative experiment was asking "what if the Netherlands were under water, how would the Dutch go camping?"

The sheer mundane frivolity of this question made us all laugh a lot, but the process of designing the floating camping uncovered a whole lot of cultural and technological issues. It was easy to imagine, easy to talk about, but you could see alarm-bells going off in people’s heads - more so than reading the IPCC report - as Peter mentioned yesterday.

We ended up designing the "Resilients" project, where we wanted to investigate what aspects of contemporary culture are resilient enough to survive and even thrive through current and upcoming turbulences - in human systems and in our relationships with "the planetary other". We proposed that the arts could be a crucible, or a lab to test out what different futures might be like before they actually occur. Most of our partners, including Time’s up decided to prototype a specific aspect of a possible future - travelling using boats made from reused materials, creating edible batteries and furniture, or re-invigorating venerative practices.

At FoAM we looked for ways to prepare for ANY possible future, while not losing sight of what preferable futures might be like and how we might be able to get there. The questions we asked ourselves were - How

do we find ways between the inevitable and the unthinkable? How do we attempt to open up conceptual spaces between the "is" and the "otherwise"?


So with Resilients/Future Preparedness we wanted to find ways to adapt to whatever comes, with PARN/Borrowed Scenery we want to be able to explore alternatives. As the old serenity prayer goes:

"may I have the serenity to accept the things I cannot change, The

courage to change the things I can, And wisdom to know the difference."


That this mantra is used by Alcoholics Anonymous is an interesting sideline - when used in relation to futures, I think it applies to both recovering activists - people who keep fighting against unsurmountable windmills - as well as to sedated consumerists - the ones without the courage to change what is unsustainable in our contemporary lifestyle.

So with Borrowed Scenery and Resilients, we explored different ways to accept and adapt to what is (and what is to come), and figure out what we want to change and how to go about it.

And that brings us to the present: Future Fabulators and FoAM’s involvement in it.

Future Fabulators

Our primary focus in FFab: moving from stories about the future to experiencing what possible futures might be like, in the present - not in movies or artefacts, but environments in which the visitors are invited to imagine what would it be like to be themselves in a range of possible futures. We begin with creating scenarios and fleshing out the narratives in words and images. We then translate stories into embodied experiences we call prehearsals or future pre-enactments. We won’t go into the details the whole process of how we do this - it is more or less documented in the Prehearsal Pocket Guide on the Libarynth.


What is important to mention, and includes the key difference to most of the talks we heard so far is that we include the participants in the whole process. So there are no stories premade by 'foresight experts' or designers, but they are created by our 'experts of everyday life' - the people whose futures we’re exploring. We ask the participants to imagine themselves in the scenarios, to imagine what could have happened from now until then, in order to find themselves in that situation. We ask them to imagine what they might be doing, how they might feel, which aspects of their personalities would come to the fore and also what resources they would need to live in that possible future. It isn’t an easy exercise and to begin with many people want to turn themselves into superheroes and play a role of a character. But participants who get most out of the experience are the ones who stay close to themselves and instead of trying out different roles, they try out different attitudes and actions.


You can imagine that foresight on its own does not have the methods to allow us to design these experiences. Instead, we borrow from improv, meditation, disaster drills and action research and experience design.


But even foresight isn’t foreign to such improvised experiences. Miguel Cunha from the Lisbon university is a proponent of improvisation as 'real time foresight' he said that "Traditional foresight consists of the planning/acting sequence, while improvisation conjoins planning and action."

What embodied improvisation does is take people outside of the comfort zone of words and projections and into the uncertain realm of practicing what you preach - and then seeing how others react to it and how you react to them. Stories that are too idealistic both in terms of technological and social developments to crumble when faced with reality of having to enact them. We can experience first hand what a scientist like Oppenheimer might have experienced - there is my beautiful invention and look what people did with it!

Even though people might think they agree on a story when presented as words and images, when they try out a prototype experience, the contradictions and misunderstandings can become apparent. We found out how difficult it is to imagine yourself in a future - not as a character or a superhero, but as your plain, intimately familiar self, just in a different situation. It can be unexpected or uncomfortable, but it is usually quite revealing - both about the situations and about the participants habitual behaviours.

For us the most rewarding moment during scenario building and pre-enactments is when participants begin to recognise different scenarios as caricatures of their present. It is as if they have acquired a mysterious search-light, that can be used to illuminate different parts of an otherwise murky, entangled situation. Arne Hendriks compared exploring this conceptual 'what if' space to opening a door to the present and letting a draft through a stuffy room… It gets things moving… What we’d like to do is encourage these moments of clarity that can spark imagination and a more pro-active engagement with our lives.


To do that, in our view there are intellectual, creative, conversational, somatic and interpersonal aspects that we have to bring into something that Stuart Candy calls 'experiential futures'.

In the words of Floyd, Burns and Ramos:

"Methodology, though, is about more than the tools used: it involves careful attention to the stance taken by the practitioner in the use of tools to enact knowledge and understanding.”


So from this perspective, all of FoAM’s meanderings through responsive environments, alternate reality narratives and human-plant interactions must make our approach to foresight quite distinct - even though we use some of the same techniques as many others. Our starting points are different, but also our processes and outcomes might be somewhat unorthodox.


To illustrate what we mean, we wanted to talk about a set of principles that have been our guiding lights in most if not all FoAM’s works for almost 15 years. I’m talking about Italo Calvino’s Six Memos for the next Millennium, where he describes what he thinks literature should be like in the 21st century. The memos are so general though that we we could apply them to any creative works we’ve done so far. Today we’ll focus on how they apply to our experiential futures experiments.


Italo Calvino’s Six Memos for the Next Millennium

Lightness

“…my working method has more often than not involved the subtraction of weight. I have tried to remove weight, sometimes from people, sometimes from heavenly bodies, sometimes from cities; above all I have tried to remove weight from the structure of stories and from language.” Calvino

Quickness

Exactitude

“To my mind exactitude means three things above all:

(1) a well-defined and well-calculated plan for the work in question;

(2) an evocation of clear, incisive, memorable visual images

(3) a language as precise as possible both in choice of words and in expression of the subtleties of thought and imagination” - Calvino


Visibility

“If I have included visibility in my list of values to be saved, it is to give warning of the danger we run in losing a basic human faculty: the power of bringing visions into focus with our eyes shut, of bringing forth forms and colours from the lines of black letters on a white page, and in fact of thinking in terms of images.” - Calvino


Multiplicity

“Literature remains alive only if we set ourselves immeasurable goals, far beyond all hope of achievement…the grand challenge for literature is to be capable of weaving together the various branches of knowledge, the various “codes” into a manifold and multifaceted vision of the world.” - Calvino


Consistency

Finally - consistency… never finished

Questions

How did you come to provide the personal futures service?
Futures are very different for each person Important to give agency
Researcher in Lisbon? Miguel Cunah
What would a semester long course in Futures Literacy look like?
What is the on ramp?  
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